Showing posts with label factions. Show all posts
Showing posts with label factions. Show all posts

Friday, May 17, 2013

Working on Provinces and squares

Basically I don't think anyone wants to play a conquest game and have to conquer a 100 square map.  That makes no sense.  But what if we did a 1000 square maps but squares could be grouped in provinces allowing for groupings that won't be visible to the user but will allow the game to give irregularly shapped groups. So each grid square can have an image say a castle or forest, be a part of a faction and also a member of a province.  Should allow for interesting maps though they will take a while to make well.  But that is why we have an xml saving map maker in the first place.

Daisy

Friday, April 26, 2013


Looking a lot better.  Can add, edit, and delete factions.  Hopefully the next ones will fall easier.

Daisy