Saturday, April 27, 2013

Parsing a world

My original plan was to parse all the worlds (scenarios) at the start.  This is insanely bad idea as it makes a lot more sense to only parse the world being used.  Same everyone some ram.

parse world(scenario) name and path
|
v
parse all the files paths for that world
|
v
parse the map for that world and the events etc

A bit of a pain in the rear at initial but the long run benefits should allow for much smaller ram usage.

Daisy

Friday, April 26, 2013


Looking a lot better.  Can add, edit, and delete factions.  Hopefully the next ones will fall easier.

Daisy

Monday, April 22, 2013

Saturday, April 20, 2013

xml Structure

Starting to get the xml structure up and running.  Unlike previous versions where the xml was spread everywhere.  The xml for conquest will try to be all contained in the world tag.  Though I may make an exception for events and text.  The reason is that switching worlds or games is one of the things I want to emphasize to allow anyone to create there own campaign.

Daisy