Saturday, April 27, 2013

Parsing a world

My original plan was to parse all the worlds (scenarios) at the start.  This is insanely bad idea as it makes a lot more sense to only parse the world being used.  Same everyone some ram.

parse world(scenario) name and path
|
v
parse all the files paths for that world
|
v
parse the map for that world and the events etc

A bit of a pain in the rear at initial but the long run benefits should allow for much smaller ram usage.

Daisy

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